Wow, fantastic! When is it coming to Steam? This game is a perfect arcade hit.
great work; blew my mind
Although this interactive piece could benefit from a graphical overhaul, you've developed an interesting mechanic and successfully presented a mystical concept in such a way that it can be easily grasped (as firmly as it can be, at least.)
Fun and Action Oriented, but a few flaws
I cannot bring myself to give this game a perfect score, but I can tell you it is worthy of earning more than the standard 2/5 and 5/10 I give most shooters and similar games submitted here simply because they are mostly all clones.
The style was great, though unfortunately a tad too reminiscent of Geometry Wars...but what this game lacks in graphical originality, it makes up for in excitement. I don't even have sound on this computer, and I'm having a blast playing.
A few problems I noticed:
-When the screen flips (nice touch) the text still displays as if the screen had not flipped. I don't know how you built this, but depending on how your code is written/how embedded that text graphic is, this could be easy to mildly irritating to fix. However, I think it would be worth your time considering it's pretty jarring to the senses.
-I can tell you spent some time on the graphics. They look nice when they aren't moving. I take personal offense (not really) to the shape tween you used to animate your enemies. I know you have a formula for making neon-sign looking lines...please take the time to make at least one other different frame for the enemies. I guarantee it will look 10x better than a shape tween.
-Although I see the appeal of auto-shoot, it left me feeling a little out of control. Some usable items would be nice, like a bomb I had to press "A" to use or something.
Other than those specific qualms, I have no problems with this game. In fact, it's pretty fun and easy on the eye. Please bring us more in the near future! I award you 3/5 and 7/10!
P.S. I never reached a boss level because I suck at these games. Is there one?
This is just all around...good plain fun
I haven't played a game this refreshing in some time. You really just blew me away with everything from the visual style and puzzle design down to the story and peripheral interesting stuff, like the spam blocker e-mails.
I haven't finished the game, but I'm on the second chapter as I write this and I love what I see so far. I haven't encountered any bugs yet, which is a huge plus.
The game looks great, but I have a small gripe about the graphics, which is they can be a bit stressful on the eyes at times. Had you included an option for switching the background off or at least to stop animating it, this game would be near perfect.
The sound is simple, but does the job and isn't in the way. Not much else to say about that. I'm not a big sound guy.
You really grabbed me on the story. So far it's surprisingly compelling. The characters feel right, even through text, and I really get the feeling I'm in an underground movement of some sort.
Your puzzle design...is wonderful. I've noticed others say some later puzzles are easier than those early on and I do have to agree, but overall they are each a unique challenge, even though they might not be scaled perfectly. I don't know anything about hacking into systems, so I can't say whether or not they were accurate representations of hacking, but I really didn't expect that.
My greatest gripe with this game is going to be the interface design. I had no problem with the way the puzzles looked or performed, but I always had the feeling I was going somewhere as my character, not sitting at my computer the whole time. I think you missed an opportunity to convey that feeling somewhere in your interface design, especially the parts that looked like maps. I suddenly felt like I was moving from my emails on the computer to somewhere else, possibly a terminal in the are represented by the map. I understand why you did it this way, but I would have preferred a more realistic interface.
In any case, this game blew me away. I cannot wait for the next installment of this or any game you decide to make next. Keep up the good work.
This game is quite fun to play for a short while. However, there seems to be little method to the madness. I couldn't develop a strategy for picking up globs and the game eventually boiled down to moving the cursor rapidly back and forth across the field.
The artistic scheme you used, although not entirely new, is simple and conveys the point of the game almost without need for instruction. Sound is quality and game play is smooth although flustering.
I give this a seven out of ten rating and a vote of three because it grabbed me as soon as I started playing, but it's just to sporadic to occupy more than a few minutes of my time.
Thanks for making it
And thankyou for reviewing it.
It is a very simple game, made mainly for testing the new GameJacket Beta system.
Thats a fair review I think considering it only took an evening or two
I love this game, but it could use some sprucing up in the graphics department. It's totally entertaining though and I can't wait to see what you do next!
With a spiffy graphics update this game could be a ten. You should add some simple effects and the option for some music. Other than that, the game play is simple, fun and addictive.
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